Project Information
Game mechanics showcase
Project Information
Jayden
(No website available)
Osa Ugiagbe
(No website available)
Game Mechanics
The player can use WASD to move and you can go faster if you hold down W + LSHIFT. heres a video of the player moving through the map. there is 2 scripts for the movement, 1 to actually move the player and 1 to move the player model which are on seperate objects
Here you can see a in-engine screenshot of how the player looks, the green ball is the object that moves around the player, instead of just going forward it rolls forward like a ball
Here you can see one of the obstacles that are usually around the track, they are mostly there for aesthetic purposes, but they can all kill the player, as in if you touch them you reset back to the beginning they all have the same HoverScript that allows them to move up and down. they also all have the DeathBarrier script which does the resetting
here you can see the lasers that are in the triangle parts of the track, they move left to right and use the same HoverScript like the other obstacles and also uses the DeathBarrier script
Here you can see a part of the track that one of the artists was working on, very early in development we all had the same idea of having a kind of vaporwave neon look to our game, and we wanted to have it kind of be like rainbow road from mario, we eventually came up with the idea to have things around the track and they eventually made these triangle shaped corridor, initially we wanted them to spin around but we didnt have enough time to implement it
We also have these towers that kind of connected the lasers, these were mostly for looks. if you look closely theres also a turret on 1 of the towers that we originally wanted to have as a feature/game mechanic where it would shoot at the player, but due to time constrains we couldnt do it